Unfathomable Devolution: Madden NFL '09 (Wii) Review

It's that time of the year again, that time when the air starts getting colder and football fans everywhere are inevitably disappointed by another year's rehashing of the familiar Madden NFL video game formula. And to celebrate the annual disappointment, it's time for me to review this year's version of that storied, beaten-to-a-pulp franchise for the Wii. Yes, most versions of the game could be reviewed with a simple, one-line hyperlink to archived reviews of a previous year's entry. However, it is an annual tradition, and I feel compelled to offer at least something new on each version that I play, so without further ado, I present my review of Madden NFL '09 for the Nintendo Wii. 

This game plays like last year's version, only without some of the bugs that plagued '08. 

Wow, that was easy. 

With the snarky, obvious joke out of the way, let me delve a bit further into why this game is not worth purchasing. Other than the obvious and completely predictable retreading of the well-worn game engine, there is one great reason not to buy '09. The game has devolved. Yes, they did seem to fix some of the bugs I complained about last season. They did seem to make it a bit easier to tackle and pull off some of the special moves. They even added a great new feature: "Call Your Shot," which allows the player to pause the game at the line of scrimmage, select a receiver and create a route on the fly, allowing a much more flexible form of audibles than in the past (though the audible system is otherwise intact). 

But the game has taken a serious turn for the worse in the graphics department. It has literally devolved from a slightly-stylized version of realism into a color-saturated world of brain-stabbing eye pain. 2007's version was what one would expect: an X-Box level graphic treatment of football, complete with shadowing and good texture work. No, the Wii versions will never approach the hi-def level of the 360 and PS3 versions, nor should one expect them to. But this year's version has taken all the depth and "realism" from the textures and instead substituted great swaths of overly bright color. Grass fields look like astroturf carpets, barely indistinguishable from domed stadiums. While this in itself would only be disappointing, their choice of color palettes for screen interface elements exacerbates the problem. Each receiver on pass plays has an icon dictating which button to push to throw to that receiver. However, the icons are not only bright, they are surrounding in neon-colored halos, ostensibly to denote which receiver is actually open. However, the colors chosen are so bright and the field behind them so bright and devoid of texture that the icons just blend into one big mess of indecipherable retina rape. The game looks like a tie-dyed Fisher-Price toy. It's excruciating. Fortunately, I can safely say that comparisons to '07's graphics prove that it isn't because the hardware can't handle decent graphics, it's because of a conscious decision on the part of the art directors at EA Sports. 

This art direction has been evident in last year's FIFA product, and it has to stop. While it's perfectly acceptable to use this style in the Mii-inspired mini-games like the 5-on-5 game added to NFL '09, it is absolutely unacceptable in the regular game. Not only does it make the game ugly, it makes the game unnecessarily difficult to play. It makes the player fight the interface, which the Wii-mote is supposed to alleviate. I've seen EA Sports teams do better - the PS2 version of FIFA 08 is a perfect example. I don't know if the art style is meant to be "casual-friendly" (it's not) or just to follow what they consider a Wii-themed branding, but it has to stop. As I said in the FIFA 08 review, these games have built-in audiences that expect certain things. Adding mini-games to attract a wider audience is fine. Fucking up a game's interface in some retarded attempt to attract a wider audience that alienates previous fans of the series is destined for failure. 

As a result of their design choices, I was unable to finish two full games. Had I spent full price on the game, I'd have been extremely pissed. The game has devolved from a reasonably decent version of videogame football into a cockup that isn't worth a rental. I did not get to the Online or 5-on-5 modes or any of the other new modes in the game, because the basic gameplay was just so offputting. If you can manage the retinal assault of their awful art design, the game is probably just as good as last year's version with fewer bugs. But if bright colors cause you physical pain, avoid Madden NFL '09. Your eyes will thank you. 

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Tackling the Inevitable: Madden NFL 08 (Wii) Review

Unless you've been under a rock for the last two decades, you should know exactly what you are going to get when you purchase the current year's iteration of the Madden NFL series. In year's past, this has meant the addition of one or two highly touted (and quickly forgotten) new features, a barely current roster update and perhaps a graphical tweak or two. The only real surprises in the series come with the shift from past-gen consoles to the next-gen. Those first versions often come with a plethora of bugs or missing features as EA's development teams get up to speed on their new console. Madden NFL 08 for the Wii, featuring the surely-doomed Vince Young as the cover athlete, is the inevitable result of the typical Madden development cycle, but with a new set of unexpected problems.

To discuss the actual game seems almost a waste of words. If you like football, particularly NFL-branded football with licensed teams and real-life player names and ratings, you have no choice in video games other than the Madden series. This is the disappointing, yet inevitable result of the oft-cursed exclusive contract EA won from the NFL in 2004. As little as the Madden series iterated when they had competition, they have made any fewer attempts to innovate since. The actual gameplay would be hard to distinguish from the 07 Wii version, other than the mapping of buttons is different for what seems arbitrary reasons at best. Most of the playbooks are the same, the on-field graphics received no significant upgrade, the commentary is little changed, and the AI works with a clone-like similarity to 07. Yes, if you pay $50 for this gem, you are buying 07 again.

It won't feel the same at first, since as I mentioned, the buttons all do different things. The difference in key mapping makes some things easier but for the most part only requires gaining familiarity before becoming second nature. Things like choosing your defensive players, making defensive position shifts and defensive audibles are easier, but audibles for the offense are harder to execute, relying on nunchuk waggles for no good reason. Even with the changes, it feels no different than the 07 version. This is only a bad thing because one has to pay $50 for essentially a roster update, but those who have purchased Madden more than once are well aware of this, their financial scars already having scabbed over to the point of numbness.

What makes Madden NFL 08 for the Wii different is the piss poor execution of things that should be child's play for the Madden team. With so many iterations of the same game engine under their belt, features like quick-loading menus and online play should be refined diamonds, features so polished they burn the retinas. After all, navigating a menu should be the most basic of functions for a programmer, especially when the options on the menus haven't changed since 2003. But the menus in Madden NFL 08 are sluggish. Online play, while new to the Wii version, has been in Madden since the 2003 version on the PS2. And yet, the Wii's online play is in one word, awful.

Fucking awful. I played one game online, and have not gone back since. The game was laggy, like swimming through molasses. Worse yet, I couldn't tell if my opponent was a complete fucking idiot, or if the game was bugged. Multiple times before the snap, my opponent would just wander across the line of scrimmage into an offsides penalty for no reason. At least twice, the opponent just seemed to be meandering in my backfield. The game never even made it to a conclusion, as the opponent was disconnected. I assume he was disconnected by the service, since he was winning at the time. Again, the Madden series has been online since 2003. While yes, there are differences between console hardware, the science of moving discrete packets of bits from two client machines to one server and back isn't new, nor is the problem of latency. I do not expect a perfect online experience, but I certainly expect something better than this no matter what restrictions Nintendo places on online play. And despite there being two roster updates for the PS3 and 360, there have been no offline roster updates for the Wii. These things are Sports Games 101 type of mistakes, and EA has no excuse for them considering the monumental success every version of Madden achieves. They have the money to do all these things right, so one can only assume they choose not to.

With all that said, the game is still fun. If you are the type to buy a new version of Madden and enjoy the Madden style of football, you'll enjoy this version as much as last year. But if the idea of buying a bug-ridden version of last year's game with new rosters offends you, stay far away from this game. Perhaps the addition of Peter Moore to EASports' hierarchy will improve next year's version, but that would be a minor miracle. The game gets an inevitable 7 out of 10 overall score, the kind of game only past Madden owners should consider purchasing.

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