A Kick in the Balls: Fifa Soccer 08 (Wii) Review Turns into a Rant

Fifa Soccer 07 for the X-Box, while flawed, was the game I played the most over the last year. The game was not perfect, nor was it a completely realistic simulation of football, and yet its outstanding action play, its deep managerial simulation and plethora of club and international teams and leagues was overwhelming. Most sports video games wear out their welcome by the second or third month of play, often before I've even finished an entire season, but not Fifa 07. When my X-Box finally died, I spent a few weeks missing the game, and eventually ended up purchasing a copy of the Gamecube version to play on my Wii to tide me over until the 08 version showed up for the Wii. It was with a great deal of breathless anticipation that I looked forward to seeing an updated, motion-controlled version of one of my favorite sports video games of all time. In the weeks before its release, however, I began to get worried. My fears were justified. EA Sports has kicked me in the balls.

My first pangs of worry came from the release of Madden NFL 08 for the Wii. My review was not as harsh as it should have been. Madden's flaws were evident when writing the review, but the flaws became so much more obvious and galling after I wrote the review. It was the kind of piss-poor execution of an existing franchise that familiarity bred the ultimate contempt. I would actually downgrade my assessment of the game to the point that I would consider it unworthy of a purchase. It is incredibly buggy, its online play is atrocious, its controls less precise than the previous year's version, which is ridiculous considering the 07 version was a Wii launch title. The game might at first appear to be worth a 7 out of 10, but eventually it wears one's patience down to a 5. The lack of any patching options on the Wii, as well as EA Sports' decision to ignore the Wii audience's demands for a roster update leads me to label Madden as shovelware.

But Fifa Soccer 08 for the Wii is worse. Initial reports suggested that many of the game modes available in other versions of the game would not make it to the Wii, including my personal robot jesus mode, Manager mode. While this worried me, I was determined to purchase the game. It still had season and tournament modes, I would tell myself, so perhaps those modes would be acceptable. They weren't. The extra play modes for the Wii version are so thin, the game feels like it was released in 2003. While all the teams and leagues make it on the disc, they are mostly just window dressing without the manager mode. It might have been acceptable in the '90's to play a season without any way to transfer players between teams, but in 2007, that's a feature that cannot be dropped. And what was it dropped for? Footi Party, a series of three shallow multiplayer mini-games hosted by a horse-toothed Mii version of Ronaldhino. While I applaud the addition of these type of party games, they are in no way deep enough to warrant a purchase by casual players who weren't already interested in a new Fifa game. The Table Football (Foosball) is a fun diversion, while the other games are somewhat weak, and none make up for the loss of manager mode.

But how does the real game, the game on the field play out? It drowns in mediocrity. While the graphics are updated from the GameCube version (though not as realistic as the X-Box version) with appropriate shininess, the controls are weak. Player movement feels entirely too sloppy, especially on defense. The AI on Semi-Pro difficulty was rarely a challenge. The most important aspect of gameplay, the motion controls, were spotty and imprecise. Although one can use a Wiimote waggle to pass, it isn't necessary and thus feels tacked on. Crossing and shooting was a mixed bag of up or down Wiimote thrusts. It appeared that instead of the granularity of normal power bars, motion controls only offered four different strengths of shot or cross. Tricks are accomplished with button presses and waggles, but the motions were sloppily implemented and difficult to choose. While the gameplay wasn't bad, it wasn't great either. The motion controls were useless tack-ons, imparting no immersion whatsoever. Like all too many shovelware games from the big publishers for the Wii, the waggle seemed to be used for no other reason than to tout waggle.

This is the thing that gets me most ranty. Not only is the game lacking in critical features, not only is the motion control poorly implemented, but the developers couldn't even get the basics down. The menus are incredibly laggy, especially in the roster view. Each player's stamina, which must be viewed during a game to help determine substitutions, is only shown by selecting the player, which is in itself a slow, tedious task because the screen hitches for a second before updating with the selected player. In other versions, the stamina is shown in the roster list. Perhaps the developers felt that Wii players wouldn't substitute, but even in season management menus, game mode menus, really every menu in the game is a laggy mess. If one were to wear a tinfoil hat, one would think EA Sports WANTS the Wii to fail to sell games. Given EA Sports' obvious choice of the 360 as its promotional tool, that idea is not too far-fetched.

This game is a failure in every sense of the word. It is a gimped, shovelware version of a fantastic franchise and the developers should be ashamed of how little effort is exhibited. The game's very design is fundamentally flawed. I've been a champion of the Wii's ability to draw in non-gamers and casual gamers with its intuitive motion controls. Adding casual games such as the Footi Party to Fifa 08 is a good idea, unless of course, it means removing features that fans of the series have come to expect. Fifa 08 is not a new game, it's an upgrade to an existing popular franchise, and as such, the developers have an obligation to target the design for the franchise's past audience first. Not only have they not done that, they've designed the game so badly, even casual players will have no reason to pick the game up. The addition of waggles controls without any real good reason to add them further compounds the problem. And finally, the game doesn't even allow the player to set up their own control scheme, which means the customer can't customise their experience to their own level of comfort. Rather than make the game more accessible to those outside the core audience, they've made it less accessible to those customers most likely to purchase the game in the first place.

Someone in the Wii division of EA Games needs to de-assify their head. Adding casual gamers to the development target audience does not mean purposefully forgetting everything that made their games successful in the first place. It means expanding the genres for development, and expanding the intuitive nature of the game's controls. I hope that someone in managment reads this review and dickslaps every person involved in the development of the EA Sports games for the Wii, because I'm not sure anything but genitalia across the chops is going to sink in.

The final indignity is my own reaction to the failure of this game. Like a true addict, instead of putting the game away and never speaking of it again, I traded it and Madden in for credit, which allowed me to buy a PS2 and the PS2 version of Fifa 08. Yes, I am a complete fucking tool, but I must have my Fifa. And now EA and Sony both win, despite doing nothing to deserve it. But at least the PS2 version has manager mode and plays well. I think I'll need to watch an Uwe Boll movie. I've already taken two kicks to the balls, I might as well complete the trifecta.

Labels: , , , , ,

0 Comments:

Post a Comment

Subscribe to Post Comments [Atom]

<< Home